Are you interested in the technology that virtual reality has to offer, but have no idea which one to look at, or where to even start? Well you’re in luck! Today TGN is looking at the differences between Project Morpheus and The Oculus Rift in our latest TGN Top 5.
Both the Oculus Rift and Project Morpheus have a lot of things going for each of them, which is best suited for you? Join TGN Partner Rurikhan as he takes a look at the top 5 differences between these two VR headsets.
Worried you didn’t catch everything? Read along with the full script below!
“Virtual reality is hitting up the gaming scene fast and hard. And just like every other tech device, gamers around the world are debating over which one is the better VR Headset. However, is that really the question you should be asking?
Hello everyone, Rurikhan here coming at you with another video and today I wanted to talk about Virtual Reality. Specifically the two headsets I’ve gotten hands-on experience with and their main differences. Unfortunately I haven’t yet had a chance to use the HTC Vive, so in today’s video we’ll be focusing on the Oculus Rift and Project Morpheus. But hey, Valve, we’ll be attending Gamescom and we’d be more than happy to try out the Vive there… Just saying, feel free to get in touch with us!
So I know that several of you out there will want to address the tech specs of the headsets, but despite their importance, specs are still subject to change, and they don’t really tell you much about the device. As far as my experience goes, both devices are capable of providing you with an immersive experience and there’s no noticeable difference in terms of graphics, head tracking, frame rates or the stereoscopic 3D.
So what’s the difference then? What are the defining characteristics of each device?
5. Oculus, The Power of Choice
Oculus Rift will be focusing exclusively on the PC platform, despite their partnership with Microsoft they are not committing to any support of the Xbox platform as of yet so if you’re on the Xbox One camp, the Hololens is as close as you’re gonna get to the VR experience for now.
Being on the PC platform obviously has it’s advantages, with all the indie developers, mod support, backwards integration with older games and the rich variety of accessories like the Omni Treadmill, the Manus Glove or the Tesla Suit just to name a few.
This does however also mean that to take full advantage of the PC experience you will most likely have to get your hands dirty by editing configuration files as well as messing around with drivers and game settings in order to optimize the Oculus to it’s full potential.
Naturally as with everything that involves PC, you will also have to constantly ensure your hardware is updated not just to support the latest games, but also to support the latest games on the Oculus, which will require at the very least 60 fps for an enjoyable experience, but as with everything when it comes down to frame rates, the more you get the better.
The biggest investment when it comes to the Oculus Rift is probably not even going to be the unit itself, it’s going to be the beefy rig you’ll need to maintain in order to get the most out of your VR experience.
4. Morpheus, the power of Uniformity
Project Morpheus will be focusing exclusively on the Playstation Platform which will naturally limit some of your options when compared to the Oculus Rift, however, due to the fact that the playstation is essentially a closed platform, it also means there’s less of a hassle in terms of configuration and setup.
One of Morpheus’s greatest strengths comes from the fact that every end user will have exactly the same hardware which makes it considerably easier for developers to create games since they won’t have to deal with the hardware diversity that exists in the PC market, I mean that’s one of the main reasons why so many PC ports have issues.
The Playstation platform also support motion controls through the move and the Dualshock 4, while this doesn’t really compare to the diversity of accessories you can find on the PC side of things, every device is ready to interact with your PS4 out of the box, there’s no complicated setup process to go through.
In terms of investment, your main concerns will be the PS4, the Morpheus Headset, the camera and additional move controllers, which should make this headset the cheaper option.
Also let’s not underestimate the convenience of a product that is ready to work with your console out of the box, no need to upgrade your hardware or go through the process of installing drivers and configuring your games to work properly with VR, however there will likely be less variety of titles.
So now lets address the comfort of each headset. Considering you will probably be using these devices on your head for considerable amounts of time, even though you probably shouldn’t, comfort becomes a big deal.
Even though none of the current iteration of these devices has settled on a consumer version you can already see some design differences that will impact the end users in different ways.
The Oculus Rift started out with the elastic straps that wrap around your head and seems to have improved on those with the Crescent Bay prototype by adding a couple of rigid parts that improve the weight distribution.
However I can’t really say much on the Crescent Bay Prototype because I haven’t really tried it out yet but it does seem like a big improvement on the DK2 in terms of comfort, which to be honest was not the most comfortable device in terms of weight distribution, and it was hard to use it on top of your glasses.
Project Morpheus however uses a more elegant approach by relying mostly on rigid parts and does a better job of distributing the weight of the device with it’s structural design. On top of that, adjusting the Morpheus is considerably easier since there are no straps, and the front section of the headset is adjustable, which makes it considerably more comfortable if you wear glasses as well as easier and faster to place in a comfortable position without assistance.
So far the Morpheus is without a doubt the more comfortable device, but we’ll have to wait until the consumer versions to see who comes out on top in the end.
At the end of the day one of the biggest deciding factors for which VR headset you’re going to get is the Software. It’s all about the games and experiences that are available for your device.
And right now there’s already massive support for the Oculus, I mean the devkits have been available for quite some time, and devs aren’t the only ones buying them, so in a way, there’s already both a consumer base and a developer base for the Oculus rift.
But it’s not all sunset and rainbows, as with most things in the PC platform, the development is unfiltered, this means that while there are plenty of apps, games and other kinds of entertainment available, the quality control is still very much done by the VR community, so you might have to dig through several subpar titles in order to get to those hidden gems.
On the Morpheus side of things it’s hard to guestimate how much software will be available, since every title will have to go through Sony’s Approval process to be placed in the playstation store.
This should naturally lead to a smaller selection of titles, but better content curation, so the titles that do make it on to the store should be quality games.
So taking into consideration all of the topics we discussed in this video, you’ll notice that even though both of these devices are VR headsets they have some distinct differences and will most likely appeal to different crowds.
The Oculus is mainly targeting the PC enthusiasts that enjoy building performance oriented gaming rigs and don’t mind fiddling with configuration files, drivers and individual game settings.
And the main advantage they get is a more open platform with a wide variety of accessories and bigger library of games which includes support for some titles that already exist in the platform.
Project Morpheus on the other hand is targeting the Console market, where by default most things are just ready to work straight out of the box (after you download an update or two).
And that is essentially it’s main advantage, the fact that you don’t have to worry about system specs, or drivers or configuration files, however, this also limits your choices in terms of VR accessories to Sony approved hardware like the Move.
Naturally the library of games will also be smaller, and the possibility for adding VR support to existing titles will be slim since that would have to be negotiated with the respective publishers on a per-title basis.
However the games that do make it on to the Morpheus should be quality titles due to a better content curation system and let’s not forget that game development for Project Morpheus should be considerably easier than Oculus since there’s only one hardware configuration to take into account, whereas on the PC side the different hardware configurations will probably range in the millions.
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So there you have it, different devices for different crowds, even though one of these headsets might end up having better specs when they release their respective consumer versions, the specs shouldn’t really be your main deciding factor, these are two different solutions to VR, and only you can decide which one is for you.
So know that you are more informed about these two devices, if you were given the choice to get one of them for free, which one would you pick, and why? Leave us your answer in the comment section below.
Thank you very much for watching, remember to like this video and subscribe, and I’ll see you in the next one.”